The RPG is one of the greatest and most enduring video game genres for a reason. There’s nothing wrong with that, of course. To most game developers, the narrative bits are really just a way of driving players to the next dungeon or boss battle. Most developers wouldn’t have the slightest clue how to do a RPG without relying on combat situations and virtual dice. Indeed, the mechanics – called the Storytelling System, was so focused on the non-combat side of RPG play that there’s a formalised Live Action version for people that would prefer dress-ups and theatrics to dice rolls. There were mechanics to handle physical altercations within the game’s systems, but the White Wolf writers and creators were always very clear that Vampire was meant to be about telling stories and character interaction, rather than rolling dice endlessly to kill things dead. Vampire: The Masquerade has never been a pen-and-paper RPG that was overly interested in combat. The execution of Swansong isn’t perfect, but the effort to recreate the pen-and-paper experience is spot-on, and so, the team at Big Bad Wolf have achieved something that’s increasingly rare in video games: they’ve taken source material and adapted it with respect to the source. Big Bad Wolf, the developer behind 2018’s The Council, was the right developer to tackle Vampire: The Masquerade.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |